![]() ![]() ![]() Platform Linux localhost.localdomain 3.18.86_64 When the player will press the F12 button the game will become windowed and when the player presses the F12 button again, then the game will again becomefull screen. In fact I have made only two scripts, this is one of those. Target Context system_u:system_r:apmd_t:s0 Actually I have been using RPG Maker XP for just 2months so I dont know much. Source Context system_u:system_r:apmd_t:s0 # grep shutdown /var/log/audit/audit.log | audit2allow -M mypol You can generate a local policy module to allow this access. Normal Version: This version automatically takes the player into full screen in Test play and Actual play. If you believe that systemctl should have the sys_resource capability by default. Introduction This script was designed to automatically launch an RPG Maker XP game into fullscreen without the player having to use ALT+ENTER. * Override max number of consoles on console allocation */įix the cause of the SYS_RESOURCE on your system. * Allow more than 64hz interrupts from the real-time clock */ * Override size restrictions on IPC message queues */ * NOTE: ext2 honors fsuid when checking for resource overrides, so * Modify data journaling mode on ext3 filesystem (uses journaling * Override reserved space on ext2 filesystem */ Then you need to diagnose why your system is running out of system resources and fix the problem.Īccording to /usr/include/linux/capability.h, sys_resource is required to: If you do not want processes to require capabilities to use up all the system resources on your system I uploaded Rpg Maker Editors There player can access various mission. SELinux is preventing /usr/bin/systemctl from using the sys_resource capability. Simply put, this is an editor script for Unity that allows you to view and edit. Maybe someone else knows that one? Is there anything I can do or is an accepted downside? It's an accepted downside and a major reason why full screen is considered a major feature for MV this was considered an improvement over vxace.I managed to get the SELinux trouble shoot detail from the issue. Does changing Windows resolution help? Hmmn, never tried. Is there a script that makes things crisp? Nope. Is it my computer? Nope - it's just like that. Is it normal to be blurry at full screen? Yes. You just have to expand your battlebacks and your maps to fit. But generally, nothing really messes it up. I've found some display-related scripts are made for the default dimensions and freak out at 640x480 without going under the hood and fixing it. There are some good scripts that are commonly used that bump it up automatically. Is it common? Pretty common to bump it up to 640x480. That can make things very pixelated, if that bothers you. Yes, 640x480 is the limit as far as I know, although you can make it "fullscreen" which just upscales everything. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |