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Public Member FunctionsboolLoad TTS.voidClose TTS, clean up all resources.bool(string text, bool synchronous)Use TTS to speak.voidClose TTS, clean up all resources.void(int page, bool advanced, CFSetupHandler buttonHandlers, string buttonLabels, string buttonValues)Custom settings setup.void(bool save)Save currently loaded custom settings to file.voidReload Centrafuse shared settings.PropertiesintgetNumber of settings pages in Basic Settings.intgetNumber of settings pages in Advanced Settings.EventsCFTtsCompleteHandlerEvent fires when TTS has finished.Detailed Description. Voice Recognition and TTS interface.OverviewVoice modules compiled for Centrafuse reference the dll, included in this SDK in the root directory. The dll provides the developer with all of the necessary interfaces and classes to create functional pieces to work in conjunction with Centrafuse software. For example, popular plugins that already exist are SkinBrowser, LogoDashboard, and FileSync. Satellite Radio is also implemented in CF as a plugin. Radio support is added through use of a plugin.
Basically anything a developer can imagine can be added to CF.Inheritance and ICFTtsCentrafuse Radio Modules are (Microsoft termed) 'Class libraries', built from projects in.NET that produce a dll library object that Centrafuse can load at runtime. These dll's must expose at least 1 form which inherits from, available through the Centrafuse Plugin Interface Dll, cfplugin.dll, which must be referenced by plugin's project.Your tts interface will always inherit the interface.The TTS Module constructorYour tts module dll will of course contain a constructor, whether or not you choose to implement one is up to you. Your constructor is called when your radio module dll is loaded into memory, keep in mind that initialization of Centrafuse HAS NOT completed yet. To be sure that Centrafuse initialization is complete when you initialize your plugin, wait until your override is called, which is directly following Centrafuse initialization. In the following example, just some simple flags are set, and the call to a function that will create a plugin config.xml file if it doesn't exist. Member Function Documentation.
For example, with my XM, I already had Centrafuse installed. Then I just followed the setup procedures for the XMPCR. After it was setup and working with it's own application, I just opened Centrafuse, went into the XM settings, set the port number that the XM uses, the playback/record lines (mic line for my laptop) and hit save. Some examples are: InitializeRadio - Called by Centrafuse to initialize the plugin. ShutdownRadio - Called by Centrafuse when the plugin screen is to be shown. TuneFreq - Called when Centrafuse is exiting, cleanup should be performed. GetRDSInformation - Called when the plugin's settings page needs to be shown.
This article needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( May 2010) In, an interface is a shared boundary across which two or more separate components of a exchange information. The exchange can be between, devices, and combinations of these. Some computer hardware devices, such as a, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Main article:Hardware interfaces exist in many of the components, such as the various, other devices, etc.
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A hardware interface is described by the mechanical, electrical and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). A standard interface, such as, decouples the design and introduction of computing hardware, such as devices, from the design and introduction of other components of a computing system, thereby allowing users and manufacturers great flexibility in the implementation of computing systems. Hardware interfaces can be with several electrical connections carrying parts of the data simultaneously, or where data are sent one at a time.
Software interfaces. See also: andA software interface may refer to a wide range of different types of interface at different 'levels': an operating system may interface with pieces of hardware. Or running on the operating system may need to interact via data, filters, and pipelines; and in, objects within an application may need to interact via. In practice A key principle of design is to prohibit access to all resources by default, allowing access only through well-defined entry points, i.e., interfaces.
Software interfaces provide access to computer resources (such as memory, CPU, storage, etc.) of the underlying computer system; direct access (i.e., not through well-designed interfaces) to such resources by software can have major ramifications—sometimes disastrous ones—for functionality and stability. Interfaces between software components can provide, types of, specifications,. Sometimes, public are also defined as part of an interface.The interface of a software module A is deliberately defined separately from the of that module. The latter contains the actual code of the procedures and methods described in the interface, as well as other 'private' variables, procedures, etc. Another software module B, for example the to A, that interacts with A is forced to do so only through the published interface. One practical advantage of this arrangement is that replacing the implementation of A by another implementation of the same interface should not cause B to fail—how A internally meets the requirements of the interface is not relevant to B, which with the specifications of the interface.
(See also.) In object-oriented languages. Main articles: andIn some languages, especially those without full, the term interface is used to define an that contains no data but defines behaviours as signatures. A having code and data for all the methods corresponding to that interface and declaring so is said to implement that interface. Furthermore, even in single-inheritance-languages, one can implement multiple interfaces, and hence can be of different types at the same time.An interface is thus a definition; anywhere an object can be exchanged (for example, in a or call) the type of the object to be exchanged can be defined in terms of one of its implemented interfaces or base-classes rather than specifying the specific. This approach means that any class that implements that interface can be used.
For example, a may be used to allow development to progress before the final implementation is available. In another case, a implementation may be substituted during testing. Such implementations are replaced by real code later in the development process.Usually a method defined in an interface contains no code and thus cannot itself be called; it must be implemented by non-abstract code to be run when it is invoked. An interface called ' ' might define two methods: push and pop. It can be implemented in different ways, for example, FastStack and GenericStack—the first being fast, working with a data structure of fixed size, and the second using a data structure that can be resized, but at the cost of somewhat lower speed.Though interfaces can contain many methods they may contain only one or even none at all. For example, the language defines the interface Readable that has the single read method; various implementations are used for different purposes, including BufferedReader, FileReader, InputStreamReader, PipedReader, and StringReader. Like Serializable contain no methods at all and serve to provide run-time information to generic processing using.
Programming to the interface The use of interfaces allows for a programming style called programming to the interface. The idea behind this approach is to base programming logic on the interfaces of the objects used, rather than on internal implementation details. Programming to the interface reduces dependency on implementation specifics and makes code more reusable.Pushing this idea to the extreme, leaves the context to inject the code with the specific implementations of the interface that will be used to perform the work.User interfaces. Hookway, B.
'Chapter 1: The Subject of the Interface'. Pp. 1–58.
IEEE 100 - The Authoritative Dictionary Of IEEE Standards Terms. NYC, NY, USA: IEEE Press. Pp. 574–575. ^ Blaauw, Gerritt A.; Brooks, Jr., Frederick P. (1997), 'Chapter 8.6, Device Interfaces', Computer Architecture-Concepts and Evolution, Addison-Wesley, pp. 489–493,See also:Patterson, David A.; Hennessey, John L. (2005), 'Chapter 8.5, Interfacing I/O Devices to the Processor, Memory and Operating System', Morgan Kaufmann, pp.,. Govindarajalu, B.
'3.15 Peripheral Interfaces and Controllers - OG'. Tata McGraw-Hill Publishing Co. Retrieved 15 June 2018. Buyya, R.
Tata McGraw-Hill Education. P. 2.13. Poo, D.; Kiong, D.; Ashok, S. 'Chapter 2: Object, Class, Message and Method'. Pp. 7–15.
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Bill Venners (2005-06-06).: artima developer. From the original on 2011-08-05. Retrieved 2011-08-03. Once you depend on interfaces only, you're decoupled from the implementation. That means the implementation can vary, and that is a healthy dependency relationship. For example, for testing purposes you can replace a heavy database implementation with a lighter-weight mock implementation. Fortunately, with today's refactoring support you no longer have to come up with an interface up front.
You can distill an interface from a concrete class once you have the full insights into a problem. The intended interface is just one 'extract interface' refactoring away.
Patterson, D.A.; Hennessy, J.L. Computer Organization and Design: The Hardware/Software Interface (3rd ed.). The Java Tutorials. From the original on 2012-04-12. Retrieved 2012-05-01.
The Java Tutorials. From the original on 2012-05-26.
Retrieved 2012-05-01.: Precise Java. From the original on 2011-08-24. Retrieved 2011-08-04. We will talk initially about Serializable interface. This is a marker interface and does not have any methods. Gamma; Helm; Johnson; Vlissides (1995).
Addison Wesley.
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